![]() ![]() Like slimes, magma cubes starts taking drowning damage if submerged in water for 15 seconds, splitting into smaller cubes if possible. They can swim in water and attempt to stay on the surface. Tiny magma cubes disappear when killed, like other mobs. When a magma cube is killed, it splits into 2-4 smaller magma cubes. They always make a distinct sound upon jumping up and landing, but no idle sounds. Their forward speed is twice that of most other mobs. They can swim upward in lava and leap above its surface. ![]() Magma cubes cannot be hurt by fall damage or burning, and are not slowed down by lava. If it finds a target, the delay before jumping is 1⁄ 3 as long (13 to 40 ticks), and the magma cube changes direction directly toward the target before jumping. ![]() If it finds no enemy, it changes direction every 40 to 100 ticks (2 to 5 seconds) and jumps forward every 40 to 120 ticks (2 to 6 seconds). This leads to the 25% drop chance from an unenchanted kill, as well as the relatively low averages with the Looting enchantment since a negative base roll can cancel out the bonus roll made by Looting.Ī magma cube seeks out any player or an iron golem within a spherical distance of 16 blocks. Unlike a lot of common loot which picks a random number between 0 and 1 for its drop, the magma cube's drop ranges between -2 and 1 instead. Looting 1 averages 0.5 per kill, Looting 2 averages ~0.81 per kill, and Looting 3 averages ~1.21 per kill. The maximum of magma cream can be increased by 1 per level of Looting.
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